There is light at the end of the tunnel. Even if it is a very long tunnel. We have moving ships, that we can save and load, a spatial control algorithm, collision detection and collision response. And we are making good progress with the editor.
I am working on the various shape and fill tools in the editor, as well as the UI layout. Weapons and destruction are next on the todo list. Hopefully, I can update the dev blog more frequently in the future.